Selçuk Aker · Graphic & UI/UX design

Characteristics and Skills of a Good Graphic Designer

What are the characteristics of a good graphic designer? I explain brief reading, typography, printing knowledge, openness to criticism and process discipline with a checklist.

Graphic design guide

Scope of the guide

Short answer: A good graphic designer; He is the person who reads the brief correctly and finds the real problem, has a good command of technical issues such as typography and printing, explains his decisions with justification, can incorporate criticism into his work, and manages the process regularly from the file to the calendar.

I wrote this guide for two readers: designers looking to improve themselves, and employers wondering what to look for before hiring a designer. In my 19 years of work, I have worked with many designers both within the team and freelance, and I have learned a lot from my own mistakes. I treat the following traits not as a list of “talents” but as habits that can be developed.

What separates the good designer from the average?

Many people define a good designer as “someone who creates beautiful visuals.” However, what makes a difference in the field is being able to explain why the visual is the way it is. Two designers can bring two images of similar quality to the same brief. One says, “I like this,” and the other says, “The target audience should recognize the product on the shelf in three seconds, so I put the product name first.” It is the latter that moves the project forward.

It helps me to think of this difference in three layers:

LayerSkills includedWhat happens when it's missing?
IntellectualBrief reading, problem definition, research, idea developmentThere are works that are stylish but do not serve the purpose
TechnicalTypography, grid, color, printing and digital production knowledgeEven if the idea is right, the execution and output will be faulty
Communication and processPresentation, feedback management, file layout, calendarRevisions take longer, trust decreases, work gets delayed

In a good designer, these three layers work together. The fact that one of them is very strong does not compensate for the shortcomings of the others for a long time.

Thinking skills: reading the brief and asking the right questions

Reading the brief between the lines

Brief is the text in which the customer explains his needs in his own language. Most of the time it is incomplete, and sometimes it describes the first solution that comes to mind, not the actual need. The real problem of a company that says "We want a new brochure" may be that the sales team cannot explain the products to the customer. A good designer reads the brief like a problem description, not like an order form.

For this reason, I ask the following questions in the first meeting: Who will this job reach? What do we want the reader to do? Where, at what size, under what conditions will it be seen? How will we know that it is successful? The answers to these questions draw the framework of the design. Every question whose answer remains unclear will come back as a round of revision in the future.

Separating research from cheating

Gathering references is part of the job. But when looking at a reference, a good designer asks not “how nice” but “why does this work?” Examining competitors' packaging is to understand how it will differentiate on the shelf; Not to look like them.

Trying more than one direction

Falling in love with the first idea is a common mistake. Trying three or four different directions during the sketching phase increases the likelihood of finding the strongest solution. You eliminate most of these aspects yourself before presenting them to the client; The options offered are few but justified.

Technical skills: typography, grid, color and printing

Typography dominance

Typography is the backbone of graphic design. A good designer does not choose a font based on its appearance alone. It controls Turkish character support, weight options, small print readability and license terms. Line spacing, line length, letter spacing, and the scale relationship between the title and the text directly determine the reading experience. I have discussed this issue in detail in typography guide.

Grid and hierarchy discipline

In multi-page works, the grid is the basis of consistency. In the catalog I prepared for Pedaş, dozens of products, technical information and images had to be read in the same order. In such a job, it is necessary to establish a system instead of trying to make each page "beautiful" separately. The hierarchy tells the reader what to see first: title, product name, description, technical chart.

Color management

A color that looks vibrant on the screen may appear faded in print. A good designer knows the difference between RGB and CMYK, the use of spot color, and how paper type affects color. It records color values ​​to keep brand colors consistent on different surfaces. CMYK and RGB guide is a good start on this topic.

Printing and production information

Preparing separate layers for applications such as bleed, safe area, resolution, font embedding, cutting and knife marks, lacquer or gilding... These are the invisible but most problematic aspects of the job. In projects where production is distributed among different suppliers, such as Pedaş's packaging and fair stand works, learning the file format desired by each supplier in advance saves time.

Digital delivery information

Dimensions, states, and component logic come into play when designing for display. As in the interface work I did for Danone or Yatcim's website, transferring the design to the developer in a comprehensible way is also part of the job. An interface design that does not consider what will happen when the button is hovered over, an error occurs, or the content becomes longer is incomplete.

Fluency in vehicles

A good designer does not have to know the programs by heart, but the tool should not get in the way of his thinking. Being able to perform basic operations fluently in Illustrator, Photoshop, InDesign or Figma allows you to spend time developing ideas. Features such as paragraph and character styles, home page templates, widgets and automatic layout speed up repetitive work and reduce the possibility of errors. Artificial intelligence tools also entered this list. It is possible to use them to quickly test an idea or produce variations; But it is still the designer's job to choose the output, correct it and make it fit the brand. Knowing how to use the tool and knowing when not to use it should go together.

Communication skills: presenting, listening, handling criticism

To present the idea with justification

Design cannot always express itself. A good designer explains the logic behind his decisions in short and understandable sentences in the presentation. This is not necessary to convince the customer, but to establish common ground. A design with a clear rationale reduces arguments based on taste.

Being open to criticism

Getting feedback is difficult at times for every designer. The important thing is to see the comment as a fact of the business, not as a personal attack. For this it is necessary to learn to parse the feedback: “I don't like this color” is an expression of appreciation; “The product name cannot be read from a distance” is a problem that needs to be solved. A good designer tries to find the problem behind the taste comment and gently objects when necessary.

Listening and speaking at the right time

The customer knows his industry better than you. Listening to him is the shortest way to understand the product and its audience. On the other hand, if there is a technical risk in the work, for example if the selected paper will distort the color, it is the designer's responsibility to tell this before printing.

Process discipline: from file to calendar

Process discipline is the least talked about but most felt characteristic of a good designer. For me, the following habits are indispensable:

  • File hygiene: Files with layers named, unused elements cleared, linked images and fonts collected.
  • Version tracking: It is always clear which version has been approved. A dated and numbered layout instead of names like “son_son_v3”.
  • Scope clarity: What is included, how many revision rounds are envisaged and delivery formats are determined in writing at the beginning of the work.
  • Respect the calendar: If there will be a delay, say so as soon as it is noticed, not on the last day.
  • Delivery control: Checking for typos, color mode, size and resolution before sending the file.

These habits become more important as seniority increases. What is expected from a senior designer is not only good design, but also a work order that someone else can safely take over.

Continuous improvement: nourishing the eye

Design requires constant nourishment of the eye. Books, exhibitions, well-designed packaging, street signs, old magazines... All can be part of an archive. I not only record the work that interests me, but also take short notes on why it works. These notes can be the source of an unexpected solution in a project years later.

Another way to improve is to look back at your own old work. What would you do differently today in a job a few years ago? Being able to answer this question honestly is one of the strongest indicators of development. Trying new tools is also part of this; But changing tools is not a substitute for improving your way of thinking.

Checklist from the employer's perspective

It's natural to look at a designer's portfolio before working with them. But the portfolio only shows the result. The following questions can help you understand how the designer works.

What to ask?Positive signSign to watch out for
What was the problem with this project?A clear answer regarding the target audience and purposeMentioning only aesthetic preferences
Which part of the project did you do?Clear separation of contributionFull ownership of team work
How many revision rounds do you foresee?A written and clear framework“Unlimited” or vague answers
What files do you deliver?Listing of source and usage filesDelivery formats remain unclear
Do you follow the printing or publishing process?Clearly stating the scope and boundariesLetting everything go as "it will be solved"
How will the calendar progress?Identification of interim deliveriesJust giving a deadline

I have compiled more questions to ask when choosing a designer in designer selection question guide. If you want to see how I work, you can take a look at my freelance graphic designer page and my work.

Summary: self-assessment list

Apply the following items to your own business. Every item you can't say "yes" to can be your next development goal.

- Can I write the problem in a sentence or two before starting a project? - Can I explain why I chose the font I used? - Can I establish a consistent grid in a multi-page job? - Do I know the difference between preparing files for print and screen? - Can I explain my design with justification in two or three minutes? - Can I distinguish between a like comment and a problem statement? -Are my files in an order that another designer can open and continue? - Do I clarify the scope and revision limit at the beginning of the job? - Can I nourish my eyes regularly and look at my old works critically?

If you are just starting out in the profession, I explained the path to these skills step by step in the how to become a graphic designer guide.

Frequently asked questions

Can creativity be learned?

Creativity is a skill that is largely nurtured and exercised. Seeing a lot of work, trying different solutions and making regular sketches improves the capacity to generate ideas. Working within a specific problem framework also directs creativity rather than limiting it.

What is the most distinctive feature that separates a good designer from an average one?

I think it's about being able to justify your decisions. A good designer can explain the relationship of each choice he makes to the target audience, message and condition of use. This skill strengthens both design quality and communication with the customer.

Should a good designer be able to work in every style?

It is not expected to work with the same mastery in every style. However, it is important to know that different brands need different visual languages ​​and not to impose your own taste on every job. A good designer's style can flex according to the needs of the business.

Is customer communication more important than technical skill?

The two are not interchangeable. Technical skill ensures that the work is produced correctly, and communication ensures that the right work is produced. When one is weak, the other cannot close this gap for a long time.

How do I know if my own work is good?

Show it briefly to someone who has never seen the design and ask them to tell you the main message. Then get reasoned criticism from an experienced designer. Looking back at the work after a few months is also a good way to see your own progress.

Is it better to specialize or to do every job?

Doing different types of work at the beginning of your career helps you see where you are strong. Over time, deepening in one or two areas can increase both the quality of the job and your chances of being preferred. It is necessary to keep basic skills broad in every situation.

How should a good designer react to criticism?

One should listen first and then try to understand the problem behind the comment. It is a professional attitude to include justified criticism in the work and to argue with justification for a point that is deemed unfair. Asking questions rather than getting defensive often yields more productive results.

Can someone with no printing knowledge be a good graphic designer?

However, for designers working in the digital field, printing knowledge may be less decisive. However, it is difficult to make an error-free delivery in works such as catalogs, packaging or corporate identity without printing knowledge. Learning the basic concepts strengthens your work no matter what field you work in.

Do you have a design project?

This guide provides information about education and profession. You can share your existing content and delivery expectations for your design project.

  • Communication purpose of the project
  • Mediums to be used
  • Needed deliveries

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Graphic Designer Selçuk Aker — Introduction Video